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Showing posts from November, 2025

Learn Python in 30 Days — Day 30 – Final Project Build (Part 3): Finishing the Game

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Day 30 – Finishing the Game Welcome to  Day30  of the  Learn Python in 30 Days  series! This is the final day of the series, and the last build step of your open-world text RPG: RetroRealm. All example files for this series are available on my  GitHub: Learn-Python-in-30-Days By now your project has: A full world made of multiple 10×10 regions Blocking movement rules Region-to-region travel Danger-level encounters A working turn-based combat loop A modular Python engine Today, we finish everything else, the pieces that turn RetroRealm from a simple overworld explorer into a real, living RPG world. By the end of Day 30 you’ll have: Fully explorable villages NPCs you can talk to Shops to buy and sell items Magic, spells, and usable items in combat A levelling system Saving & loading your progress A complete, fully playable RPG engine Let’s complete this game. Village Engine Villages came from villages.json on Day 28, as part of the village generato...

Learn Python in 30 Days — Day 29 – Final Project Build (Part 2): Movement, Encounters & Combat

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Day 29 – Final Project Build (Part 2): Movement, Encounters & Combat Welcome to  Day 29  of the  Learn Python in 30 Days  series! Yesterday, in Day 28, you built the world generators that produced the data: world.json villages.json creatures.json Today, RetroRealm stops being data and becomes a game. By the end of this post you will have: A fully modular project folder A working player class Movement that respects true blocking tiles (mountains/rivers = impassable, always) Region-to-region transitions Random encounters based on danger level A working turn-based combat engine All example files for this series are available on my  GitHub: Learn-Python-in-30-Days Project Structure The project structure should look like this: retrorealm/ │ ├── main .py ├── world_data .py ├── player .py ├── npc_data .py ├── creatures .py ├── map_engine .py ├── village_engine .py ├── combat .py ├── save_load .py └── utils .py Today we fill in: player.py wo...